Topic
Architectural representation and its roles in cinema, world-building, alternative realities, the Metaverse, the concept of "future-proofing" space, and more.
Links
Metaverse (Wikipedia)
What’s it really like to work in architecture? The hosts of Archispeak know, and they’re here to share real-life experiences. Since 2012 architects Evan Troxel and Cormac Phalen have been podcasting their brand of real talk on everything from design, tools, and work/life balance to generational differences, mentoring, job hunting, and more. Probing questions, revelatory interviews, and unique insights have grown their audience and become a weekly ritual for students and seasoned professionals alike.
Architectural representation and its roles in cinema, world-building, alternative realities, the Metaverse, the concept of "future-proofing" space, and more.
Metaverse (Wikipedia)
How does the architectural design process work? Is it linear—or is it something else entirely—and why?
Do you ever feel like you're being watched—or experimented on—when shopping online? A/B testing is a standard practice companies use not only for marketing purposes, but in user interface design and user experience as well. Adjustments are then made over time to suit the preferences of users making use of the data gleaned from the testing. Can/should/do architects do this? What kinds of modifications have you done in environments you have agency over to better suit your experience of space?
- The Urbanist podcast episode 521, chapter 3 (Architecture in the virtual world)
Post-justified puns, green roof details, not knowing what we don't know, continuing education and building product selection, educating (and selling!) design concepts and building products to clients with the right information for them to make informed decisions, bad alliances and throwing teammates under the bus, and more.